In an attempt to find cross-console success, many companies are seeing fit to port their existing games over to the Wii and throw in a handful of Wii-centric features that naturally center around the Wii’s unique control options.
None of those games have managed to bring any spectacular new dimensions to the table, excepting the stunning new price tags that are usually associated with a brand new game. Mortal Kombat: Armageddon for the Wii is no exception as the Wii-specific controls are fun for while, but quickly degenerate from thrilling to gimmicky.
If you played Armageddon the first time it was released around 6 months ago, you’re familiar with all the Kontent this game has to offer. The 60+ characters, Konquest mode, Kart racing, and all the unlockable kontent from the krypt return in this Wii-make with the addition of Chameleon as a playable character being the only new addition. The original release was and still is an enjoyable fighting game, but it’s extremely disappointing to see virtually nothing added to the package despite the ample time given to developers to come up with something new.
Full Story Via Gamepro.com
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